- #Playerunknowns battlegrounds constantly updating update
- #Playerunknowns battlegrounds constantly updating Pc
And there's other elements like our loot system that are unique to our Battle Royale. Stuff like the plane at the start is something I concepted way back in Arma 2 and Arma 3, that I feel is unique to my Battle Royale. Greene: Yeah, it's like put your own spin on it. If people are just copying each other they're not doing anything for the genre. With any new genre, the more interesting and new types of Battle Royale games that come out they rose the genre. All I ever want is that people aren't lazy about just copying our content. I know that seeing all these other game modes is great and expands the Battle Royale genre. Seeing stuff like that being inspired by your game mode is pretty humbling. Greene: I mean, like listen, I seen GTA Motor Wars come out and that's a massive compliment because I played GTA back on LAN with friends. There's lots of Battle Royale games coming out at the minute, does it annoy you or flatter you? We've been focused on doing our own thing. I never really looked at it in any other way than it's another Battle Royale game. Greene: I mean, for me, Fortnite is an arcade game. When the product is ready, it'll be delivered.įortnite kind of beat you to the punch with a console release, is there anything you learnt from its console release? In Early Access we initially said six months but we changed that because we wanted to get the game out when it was ready rather than trying to shoehorn it out the door. How long are you wanting to keep the game in Xbox Preview? Greene: We have no ETA as to when it might be added to the Xbox version.
#Playerunknowns battlegrounds constantly updating Pc
The desert map will be available in the PC 1.0 version.ĭo you have a rough idea when the desert map will be added to the Xbox version? Greene: Vaulting will be in the Xbox Game Preview launch version. So the Desert Map won't be in the Xbox Game Preview version but vaulting will be? So you'll be coming out of Early Access on Steam and into preview on Xbox at roughly the same time? Is it still the intention to come out of Early Access on Steam by the end of the year? We're worried about giving a great Battle Royale experience. We want it to continue, it's fantastic, but it's not what we're kind of worried about. We're focused on getting a good game out the door. I was never worried about the fame, I was never worried about how many people liked the game, it was about making a good game. That's what I've always believed with like Battle Royale as a mod. Greene: Right now, we're kind of.not that we don't worry about player numbers, but it's really about.we're just focused on making a good game. This is one of the joys of working with Microsoft is that they can help us, you know, optimise both platforms and get it to the best Battle Royale we can.Īre you worried it will be hard to keep up the momentum when you leave Early Access? They're invaluable partners when it comes to, you know, especially with the Xbox optimisation as well, because we use Unreal which can be carried across to PC version and anything we find on PC can carry over to the Xbox version as well because we're using similar systems. So this is one reason we decided to publish with Microsoft, as well, because they make both the platforms our game is running on. Is the Xbox Preview feedback going to help you optimise the PC version? Greene: We have no updates on that right now. Īny collector or limited editions planned? Greene: Yeah, it's the same price as PC $29.99. As I said before we want to remain controller v controller or keyboard to mouse v keyboard to mouse.
#Playerunknowns battlegrounds constantly updating update
That's why we're using Game Preview because we keep developing it with the players and get their feedback to see how the gameplay feels, how the weapons feel, so we wanted to regular the update as well on Xbox to reflect the changes we feel we need to make. Greene: We want to keep a pretty regular update cadence for Xbox, the same as we did with the Steam Early Access version. Will the updates be as frequent on both platforms? Development road maps are just slightly varied at the moment. Slightly behind but we're following the same goal here, we want the same thing. Does that mean the Xbox One version will be slightly behind for the moment?